![]() As well as condemning comments threads to years of ‘hilarious’ quips about the authenticity of certain baked goods (if you referenced that line un-ironically after 2008, you are a disgrace), it left Valve with a potential time-bomb. GLaDOS was an instant hit, garnering deserved critical acclaim and, as is unfortunately inevitable when something becomes popular on the internet, a borderline-obsessive fan culture. Valve got the tone exactly right for the original Portal, squeezing more laughs from a series of monologues by a single AI character (voiced with poise and wonderful narcissistic detachment by Ellen McLain) than most games could ever dream of. Spoken dialogue can get you some laughs, but this relies upon the skill and delivery of your voice actors something which is notoriously tricky to get right with games, because the actors are often just stuck in a sound studio with no real context for the lines they’re reading. Creating a funny videogame is harder still, because many of the tools at your disposal (physical comedy, facial expressions and the like) rely upon the whims of whatever graphics engine you happen to be using. Keep track of the Game of the Year 2011 CountdownĬomedy is hard. ![]()
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